Touch, a strategy-game for 2 players by Nick Neuwahl
1 board with a 7 x 7 - grid
12 light and 12 dark identical, non symmetric elements.
As indicated by the name of the game, the purpose is to touch; at their turn, the players place one of their elements and try to score higher as the opponent: because you get 1 point for each element of the opponent that the new element will touch (to touch means only side against side).
The player with the light-colored elements begins; to compensate this disadvantage, he gets 2 points in advance.
Thera is no limit in height for building, but ha positions must be stable and elements may not stick out of the 7 x 7 –measure of the board. Moves that need the removal of one or more of other elements are not allowed.
go back to Gesellschaftsspiele